Showing posts with label Clear Cosmology. Show all posts
Showing posts with label Clear Cosmology. Show all posts

Thursday, August 31, 2023

Clear Cosmology: Chaos and Order

To advance in our investigation of magical thought, we must tackle another duality that needs to be better understood by modern audiences: Chaos and Order.

Chaos and Order, in Abstract

Chaos - that which is not purposed

Order - that which is purposed

Chaos encompasses all non-/un-purposed states, from pre-purpose to perversion of purpose, to that which cannot be purposed. Order is all that is purposed through being shaped or categorized as suitable for shaping. 

These principles can be understood through material examples. Through the categorical notion of Earth, we can recognize the distinction between dust, sand, and clay. 

Fine particulate dust was a material that the ancients could not purpose. It was good for no thing, and, therefore, an un-thing, a chaos that could not be shaped into something useful.

Sand (of larger grain than dust) is employed in producing bricks, concrete, glass, as an abrasive, etc. Clay, quite obviously, is the principal ingredient in the production of ceramics (especially with sand as an additive!). These materials are categorized by usefulness to human artifice, and because they are readily employed for a purposed end, they are ordered substances.

Progressive states exist between the two principles as well, especially in the production of materials and goods. We can see the transition from order to chaos in the previously mentioned bricks as they weather. As they lose their form to the predation of exposure, they transition from function to constituent materials.

This brings us to changing states and the inevitable trajectory of chaos and order when subject to time.

Time and Trajectory
Consider the airplane.

Yes, we know this is technically a jet.

An aircraft is a highly ordered system, a maze of tens of thousands of small, simple devices that run in parallel, layered, strung, and chained together, housed inside other devices, many of which serve multiple, simple functions to the point that by quantity and density, its ordered operations become opaque, and require trained specialists to properly service and maintain any number of the aircraft’s subsystems. 

So how does this start?

The aircraft begins as raw materials, a chaos that must be mined from the earth or recycled from scrap and divided into what is useful and what is to be discarded. This is ordering.

Next, the raw materials are turned into parts. This is ordering.

Following that, the parts are separated out and set aside to construct the particular aircraft. This is ordering.

Next, the craft is assembled. This is ordering.

The entire process is repeated sequences of separating and directly shaping material, transforming base matter into the expressed idea, and from an expressed idea into the particular instance. The end result is the individual aircraft.

While the aircraft is employed in its ordered function, it must be maintained to retain that function, as it is constantly subject to chaotic forces that work to disorder the entire system.

Parts wear down from use. That is chaos.

Parts are stressed by the environment, and the material fatigues. That is chaos.

The vehicle falls into disuse and is unmonitored. That is chaos.

The manufacturer terminates support of the model and halts production of replacement parts. That is chaos.

In the best-case scenario, the aircraft will be decommissioned and set aside for non-function. That is chaos.


If a retired aircraft is not immediately recycled, it may spend decades in a decommission lot. Here, it is left to decay and is subject to being torn apart for salvage.

In this state, the aircraft is not an aircraft but a rigid chaos, a highly shaped un-purpose. Such an un-aircraft serves no end other than to house its still functional parts, which now persist in a state of quasi-purpose waiting on an interested salvager to re-purpose them.

In the meantime, the aircraft's materials are left to the elements to behave in an unmonitored fashion. Metal expands, contracts, rusts, stresses, and fatigues. Rivets pop, mechanisms lock, parts fall out of housings, rubber rots. The metals within it that corrode develop rust or some other oxide and are generated apart. The aircraft collapses out of shape and back into raw material.

Whatever mechanisms and parts aren’t salvaged are either left to return to the earth or torn apart and smelt down into usable raw materials to be recycled and re-ordered into another device.


What is the Relevance?
These principles and their vibrant dynamic are understood primarily through dramatic vagaries that rely on contrasting extremes to convey the idea. A film may describe the social turmoil expressed through rioting, looting, and arson as chaos or focus on a character as an “agent of chaos” who disrupts the status quo.

This is an issue for understanding the ideas because neither framework defines the boundaries between order and chaos. The riot is obviously chaotic, but it does nothing to tell us how chaos works. The agent of chaos disrupts the status quo, but that does nothing to define the boundaries of the disrupted order. Relative to understanding the principles, it’s much the same as asking your teachers, “How does flight work?” and receiving a picture of a bird so many times you realize none of your teachers have the faintest understanding of physics.

To crack this topic, we shall separate the principles from popular media conventions, explore the relationship between scale and relativism, the character and cultural consequences of their inevitability, and dig into how they intersect with Shaping/Generating duality.


Disentangling Principle from Aesthetic
We’ve touched on popular representation in media in a somewhat grounded sense through riots and individual disruptors. We see both in movies like Batman: The Dark Knight (2008) or Joker (2019), and they’re equally at home with less comic book-y fare like the Deathwish or Dirty Harry movies. These films, however, are more concerned with the particular theme of urban decay, to which chaos and order are subordinated.

There are two literary genres where these principles are prioritized in seemingly independent exploration: mythology and fantasy.

When dealing with chaos and order, Mythology can be both explicit and pre-articulate. These notions are understood through comprehensible symbols to describe the essential operation of the universe. The father/warrior/king/deity conquers the dangerous potentiality of the dragon/giant and acquires treasure or builds a new home/universe from its body. Here, the narrative is that the purposing of matter is good while recognizing that the matter is still imbued with the destructive, degrading danger of the great chaos monster.

This is all well and good, but more recent writers have been caught up in the aesthetic of the symbols. As our culture has developed away from commonly shared narratives to works of commercialized fiction-as-entertainment, creatures like dragons move away from symbols of dangerous potentiality to sophisticated intelligences with their own culture, customs, and character journeys. The result is the loss of much of the foundational symbolism.

There’s nothing inherently wrong with these sorts of stories. This compiler is a fan of many such stories in prose, television, cinema, video games, and TTRPGs. However, this does coincide with a trajectory of increasing symbolic illiteracy, which is abundantly clear when one examines the Chaos/Order aesthetic of some of the largest pop-fantasy IPs.

Aesthetic of Chaos

Dungeons & Dragons demons (top), Warhammer daemons (bottom). 
Really, the more you know about either of these things, the more they're the same.

Our exhibits are the Dungeons & Dragons and Warhammer IPs. We’re comfortable pointing to these as the pop-fantasy standards as they are the most prominent institutions of commercialized plagiarism in the genre. Further, their aesthetic sensibilities regarding Chaos are nearly identical.

A DnD Vrock (left) and a WH Lord of Change (right).
If it's blue and a vulture, it's a Skeksis.

In DnD, both order and chaos have cosmic, planar dimension. Whole sub-universes of the IP multiverse are oriented towards one principle or the other. The lawful universe of Mechanus stands in opposition to the chaotic universe of Limbo, the chaotic-evil Abyss opposes the lawful-good heaven of Mount Celestia, etc.

Map of the Outer Planes from Planescape.

The Abyss, home of demons, shares a near identical attitude about what constitutes “chaotic” as Warhammer and that IP’s realm of chaos, The Warp.

The commonality relevant to the narrative is that the actions of Chaos are reactionary to the emergence of Order, constantly clawing away at it through overt destruction or subtle subversion. This reactionary force is obliged to manifest in as extreme a manner as possible and on the most dramatic scale. This lends the “Forces of Chaos” a visual identity and motive but retains all the same problems as the more “grounded” fiction: the principles are marginalized in favor of spectacle.

Many of the stories told this way are perfectly competent in exploring the themes they’re actually interested in, which are always more particular. This still poses a problem, as for many people these works of fiction are how they first wrestle with the principles. As such, they’re alienated from how the principles actually play out in their own lives.

Chaos and Order are cosmic principles and play out at all levels of reality. Alienation from the principle curtails the elevation of the dramatic escalation of the mundane, which is an indispensable tool in the employ of a competent storyteller.


Determining Relation, Scale, and Polarity
Coming off from fiction where the polarity of Chaos and Order are consequential, we’re going to break down how scale and relationship affect the interpretation of polarity in the absence of an overpowering visual identity.

First, we must recognize that any reality, be it the Reality we live in or constructed, comprises multiple ordered systems (people/characters, groups, nations). Each ordered system has its own interests that scale. This means that chaos and order often play out relative to the perspective of any ordered system.

The Undeveloped Wood
Suppose you have a small mountain community that minds some woodland. The wilderness is typically characterized in narrative as chaotic. This community, however, has developed a relationship with the woodland, coming to depend on it for food, fuel, and medicine. They have put the land to use as it already was, so the land's wild state is part of the community’s ordered status quo.

Relative to the government of the nearest city, such land serves no purpose; as the land benefits them in no way, it is chaos. 

Suppose this city decided to acquire the land by some means and turn it into housing developments. Relative to the city, this is an ordering of wasted land, but this is chaos to the community that depends on the land.

Which of these two perspectives is correct? Is there an objective way to assess the cosmic chaos/order polarity of the city’s move on the undeveloped land?

This is similar to many moral conundrums I have been presented with through the years by any number of role-playing games, just with a coat of fantasy or sci-fi paint. We have observed a tendency among authors to favor preservation of the small community. 

The reader might think this compiler would hold a different position based on how we have discussed the principles and scaling. The city is the more extensive ordered system; therefore, its chaos/order assessment must trump the evaluation of individuals in a lower-scale community.

This might be true if the mountain community were regarded as internal to the ordered system of the city. If the mountain community were internal to City A while the attempted land appropriation was being conducted by City B, this is likely the case. However, in the scenario as written, the mountain community is an ordered system being subordinated non-consensually to the needs of the larger foreign system. The relationship is oppositional and antagonistic, in the same way a wrongly accused man’s relationship to the prosecution of the state is antagonistic. On the level of their conflict, the size of one system relative to another does not indicate morality/conformity to the greater essential structure of the universe.

This compels us to touch on something worthy of its own (forthcoming) article: the essential Order. The highest ordered structure, whether in a fictional universe or our universe, is the essential Order (or “God”) * that all other systems must navigate. This essential order constitutes the rules of reality. The reality structure is never subordinate to the ordered system beneath it. The individual and the state are both similarly incapable of changing the fundamentals of the universe; neither system can make the direction “up” the color between seven and popcorn smell. Directionality still plays out in the category of directionality, even if one tries to alter it through fantastical power. All use to the contrary in fiction is a gag.

A lower-level system, such as an individual, can easily be in closer compliance with the rules of reality than a system that is supposed to operate at a higher level, if only because there is less to bring into compliance. The individual who understands that a direction is not a color navigates better than a larger system tyrannically imposing nonsense.

The only essential measure of net Chaos/Order polarity is relative to the essential Order. If the state builds the housing development against the wishes of the mountain community, whatever follows reveals the quality of the state’s navigation of the higher Order. If the subsequent loss of vegetation leads to flooding, landslides, and destruction of the city's works, the “wrath of God” has revealed that the city’s actions were a net chaos, no matter their orderly intentions.

*The matter of “God” will be discussed in a future article.

The Aesthetic of "Too Much Order"
In contrast to the cartoonish depiction of Chaos in fantasy fiction, another aesthetic plays out in the opposite direction: the government order of the dystopian future. This is oft described as an overburdening of order, as though freedom and liberty are some kind of unipolar chaos. We intend to disabuse the reader of this notion.

In the dystopian satire Brazil (1985), filmmaker Terry Guilliam paints a terrifying vision of the future. It is a world where people are crammed into hellish cubicles, dependent on marginally functional machinery as their life is (poorly) micromanaged by disconnected bureaucrats, and life or death can be decided by the malfunctioning of a teleprinter.

Any system's function is what it does, not what it says it does or is supposed to do. Bureaucracies, like all things in the Universe, behave. The behavior of bureaucracies is to expand. They expand because of population growth, organizational influence, mission creep, and budget in all directions beyond the organization’s stated founding purpose. This expansion may be into valid management domains with a significant relation to the founding purpose, but to believe this is the normative case is wishful thinking. The bureaucracy will expand into new domains simply to have a new domain to manage without regard to its efficacy in any prior domains.

Management for the sake of management is purposeless. Management for the sake of management is Chaos. Rules for the sake of having rules is Chaos. Dependence on broken machines is Chaos. Pollution is Chaos. Being trapped in a dead-end job is Chaos.

Dystopian social orders are not orders at all but oppressive burdens that sap purpose from their prisoners. They are rigid chaos. Any author wrestling with these subjects would do well to not mistake the superficial structure of a system for its orientation toward the principles.

This is not to say that characters cannot make that mistake. It's reasonable that someone sick of the life-sapping prison of a corpo-fascist world would embrace the vitality-rich chaos of anarchy. It's likewise reasonable that they would soon become disillusioned with the purposelessness of sustained anarchy, too. A capable writer should be eager to explore all the possibilities that entails.


The Inescapable Cycle
Degradation is the fate of all ordered systems subject to time. The same principled processes govern everything from the lowest bacterium to galaxy-spanning empires. Systems built around member persons may be more dynamic and possess great longevity by being able to replace persons in ordered positions. Still, every unit, from the family to the nation, will eventually collapse and be replaced by other families and nations.

All that Man orders is doomed to collapse back into chaos.

This observation is at the root of the material dualists’ contention that the material world is fundamentally evil, as no good thing may last under such conditions. Wrestling with this dynamic, which overlaps heavily with the question of “suffering,” is core to many religions and philosophies.

Tackling the philosophical responses characters, groups, and cultures develop in response to the Chaos/Order dynamic is as important as understanding the functional definitions of Chaos and Order.

Gnostics embrace material dualism by rejecting the material for the wholly spiritual or, more annoyingly, denying the material as being of spiritual consequence. The Taoists engage in principled non-attachment and non-action. The Hindus conform themselves to the cosmic cycle of Samsara. The Abrahamic faiths regard this cycle as a subordinate feature of the ordering cosmic Will and frame the cycle as a deliberate feature of an Order operating on a scale beyond human comprehension.

These options and more are worthy of exploration by the interested storyteller, whether for world-building, thematic guidance, or a source of inspiration. Always be mindful of where principle and character can meet, as it’s the stuff great stories are made of.


Chaos/Order and Masculine/Feminine
The reader may have noticed allusions to shaping and generating in previous examples. The airplane's trajectory is simple and straightforward, with shaping/generating equating 1:1 with masculine/feminine. Conversely, the mountain community ordered themselves around the natural generation of resources, while the shaping actions of the state created chaos. This may run counter to common notions of chaos being feminine and order being masculine.

This is the normative interpretation, but somewhat incomplete. Chaos, especially cosmic chaos, is generative, just as the undeveloped woodland, the ocean, or the womb: anything can come out of it. The ordered systems we surround ourselves with are the product of a masculine spirit, men and women going out into the world and shaping things to productive ends.

However, this relationship is different from 1-to-1, as we have already seen. The significant overlap between the shaping/generating and order/chaos we prioritize respectively is governed by what is most beneficial to us, individually and up to the species level. However, counterexamples abound to the point they cannot be regarded as outliers. 

The masculine chaos of vandalism and murder (shaping out of function or counter to function) is easy to grasp. The feminine order has already been discussed via the mountain community organizing themselves around the generating wilderness. In light of this, a dominant trend emerges, wherein active chaos takes on a masculine character, and passive order takes on a feminine (another parallel observed by the ancients).

These masculine chaoses and feminine orders serve as an excellent highlight for the dynamism of the principles. 


Takeaway for Writers
Chaos and Order are important principles with greater dynamism and presence than most explicit presentations would suggest. Not having a firm grasp on the definition, relativistic qualities, inevitability, and interaction with other principles denies the storyteller tools for more sophisticated thematic exploration or aesthetic invention. Feel free to toy around with them on either level.



Monday, May 8, 2023

Clear Cosmology: The Elements - Quintessence

Spirit. Soul. Aether. Azoth. Prana. Quintessence, the fifth element.

Due to the nature of our research, we find ourselves obliged to start our exploration of the elements with this most misunderstood feature of ancient phenomenology.

Obligatory "Leeloo multipass" reference.

Because this topic is the subject of so many jokes, we’ll have to get them all out of the way.


What isn’t Quintessence?
Quintessence is not love. Quintessence is not family. Quintessence is undoubtedly not the friends we made along the way.

The talking horse program lied to you.

What are the Qualities of Quintessence?
Unlike the other four elements, Quintessence is not easy to relate because it does not have a discrete material correlate. 

This presents a contradiction because quintessence is both the non-material element and is present in all matter.


What is Quintessence?

Quintessence - the element of animation.


There is no standardized image for quintessence, though it is often represented
with a circle, an eight-spoked wheel (indicating motion), a spiral, and the
Seal of Light created by the Hermetic Order of the Golden Dawn.


What does that even mean?
All matter in the universe is potentially animate in the minds of the ancients. That is, it has an essence that governs its actions. Any material that acts in the world has animation.

In Pythagorean thought, this element was a fluidic substance, an etheric field that filled all things in the universe, not unlike the Force in Star Wars.

All four material elements are regarded as having more or less animation relative to their densities, as seen in the vertical model described in our Four Elements article.

Earth has little to no animation,* but it cannot be denied that water flows and the sea tosses, nor that the wind blows, and that fire consumes and dances and casts light and imparts its animation to substances subject to its heat.

Animation, however, is a more sophisticated concept than more movement/less movement. It has two dimensions of consideration that are relevant to our research. These are the anima/animata (particular/general) axis and the masculine/feminine (shaping/generating) axis.

*Compiler's Note: The subject of animated earth will be covered in the *Earth* article.


Anima/Animus
You, dear reader, may already have some of your own ideas about what a “soul” is. Perhaps you think of it as the mind of a person that survives past death, the origin of ghosts and demons, and all manner of supernatural things. Perhaps you’re an atheist who thinks that souls are made-up nonsense.

Well, you’re wrong in both cases.

Both of these positions come from a misunderstanding of what a soul is. Even since antiquity, so much has been hitched to the term that a very simple, easy-to-grasp idea has been buried in ambiguities and associations.

Let’s tackle the disbelief in souls:

    1) Go outside. 

    2) Find a bug. 

Does the bug move? If yes, it has a soul because that’s what a soul is.

If it isn’t moving, it doesn’t have a soul. Because it’s dead.

Let's do another:

    1) Find a houseplant. 

    2) Does it photosynthesize? 

    3) Does it grow? 

If yes, it has a soul because that’s what a soul is.

Yes, even this thing. Unless it's plastic.

A soul, or animus, is simply the animating force of a discrete thing. You have a soul. Your dog has a soul. Your ficus plant has a soul.

Does a thing act under its own power? Does it respond to forces acting upon it? Does it move, grow, or shrink?  Then it has an animus. The soul is the animating principle of the particular, simple as.


What about-
The notions of disembodied souls, immortal souls, and things like moral charge are secondary developments. They are personal/religious beliefs beyond the scope of this article. Our concern here is the baseline, lowest-common-denominator understanding.  These innovations in the notion of animus will be explored in future articles, as will the soul/spirit distinction (or lack thereof).


Can one thing have more than one soul?
Many cultures believe in multiple souls or the soul in numerous distinct components, where the loss of one lead to illness or death. This includes the dualistic notion of souls found in the Platonic/Homeric tradition, 19th-century Spiritualist belief, and ancient Chinese thought (Hun and Po).

Other traditions had even more complex notions of the human soul, including the Norse and, most famously, the Egyptians (whose soul could have anywhere from 3-8 facets, depending on source). The traditional beliefs of the Hmong of Southeast Asia hold that chronic conditions may be caused by the loss of the soul of a particular body part, which must be called back to the body.


Don’t be afraid to play with poly-animate thinking in your own storytelling!


Animata
In anthropology, animism is the belief in individualized animating forces. In the same discipline, animatism is the belief in impersonal animating forces.

Is there a cosmic force that you regard as being impersonal, which is to say, without individuality or persona? Do you view luck as a force rather than a willful actor (like "Lady Luck")? Then luck is an animatistic force. 

Charms like this attract luck as a force rather than signifying
devotion to a
person or persona of luck.

You can readily find other animata elsewhere. Lightning is regarded as an animatistic force in many cultures, as are miasmas. Hell, you could consider the radiation coming off of uranium ore to be animata.

Radiation knows no reason; it cannot be negotiated with; it simply is.

An incredibly influential animatistic notion in modern fantasy fiction is mana. Mana is a supernatural concept from the cultures of Oceania and Polynesia. Mana is as definitionally diverse as the cultures that believe it, but the through-line is that it is a potent supernatural force that can be invested in deities, persons, places, and things. In some places, the mana held by tribal chieftains was thought to pollute the very ground they walked on with supernatural potency, causing people to become ill if it wasn’t ritually dispersed.*

*Anecdotal: This compiler cannot find old education materials from the anthropology lectures this compiler attended more than a decade ago.

A derived form of this concept is endemic to fantasy, especially in video games, where it is a manageable resource that fuels the abilities of spellcasting player characters.

90% of our memory of Diablo II consists of staring at this thing.

Animatistic forces such as mana provide many opportunities for storytellers, not just because they serve as a convenient resource for “fueling” magical action but because of their potential side effects!

Suppose magic can be engaged as an impersonal substance with predictable behaviors and lingering effects. In that case, it encourages the storyteller to consider the long-term consequences of magic that don’t stem from the retribution of an intelligent supernatural actor.

Paizo’s Golarion setting has a region known as the Mana Wastes, full of magical dead zones and pockets of unpredictable wild magic due to a conflict between two powerful magical empires in the distant past.


Masculine and Feminine
These are terms with a lot of baggage, especially in the current political climate, so we’ll cut to the chase and use the Hermetic definitions:

Masculine - That which shapes but does not generate.

Feminine - That which generates but does not shape.

Observe that the upward-oriented triangle (masculine) and the downward-oriented triangle (feminine) find union in the hexagrammatic Seal of Solomon. This will be explored further in our article on the [Pentagram].

Masculine and feminine are the binary characteristics of universal animation, the shaping and generating principles, respectively. All observable animation shapes, generates, or demonstrates some admixture of the two. They can either be creative or destructive. The actions of the sculptor and the vandal show the opposite polarities of shaping, while the soil of the field and the rust of the plow reveal the creative/destructive dimensions of the generating principle, nurturing the plants of the field or breaking a tool down from purposed shape to its constituent matter.



These ideas of masculine and feminine as principles are damn-near universal, finding clear articulation in the West in Neoplatonic/Hermetic thought and in the East in Taoism (Yin/Yang). These definitions cut through the formal magical traditions, such as alchemy and Solomonic sorcery, and are an essential feature of many conceptions of enlightenment. 

In alchemy, the state of enlightenment is communicated through the Philosopher’s Stone and its anthropomorphic icon, the Rebis. The Rebis is a bicephalic man/woman figure that expresses the hypostasis (transcendent unification) of these cosmic animating principles and, thus, a wholly liberated creative will. 

This has global parallels, as can be seen in the androgynous bissu shamans of the Bugis culture in Thailand, as well as in the Maya-region shaman priests known as mother-fathers (Quiche: s. Chuchkahaw, pl. Chuchkahawib.)

The bissu Puang Matoa Saidi.

The universality of these definitions will become more apparent throughout this archive’s development as we explore both cosmological structuring and magical practice. Additionally, we’ll review the numerous other associations wrapped up in “masculine” and “feminine” in our article on the Tria Prima of alchemy.


What about the sexes?
The sexes, male and female, are downstream of these animating forces. Sex is subordinate to masculine and feminine; masculine and feminine are not subordinate to sex.


Alternative Expression?
Perhaps you’re uncomfortable with the terms “masculine” and “feminine.” This might be for personal reasons, or these words won’t play well with your target audience. Are there other framing devices available?

Yes. Many.

Let's look at just one.


Wyrd: Fire and Ice
According to Nevill Drury in The Watkins Dictionary of Magic, the concept of wyrd (Norse urd) is the notion in Anglo-Saxon sorcery that the universe is a complex interplay of the conflicting forces of fire and ice.

A quick internet search shows that…this may not be the normative case, as wyrd is usually used to describe fate, and the symbol for wyrd is a web describing the interplay of forces governing destiny.


This might not represent fire and ice.

The Neopagan movement may have influenced Drury’s definition, and unfortunately that movement is not always accurate in recreating ancient beliefs.

However, the ancestral mythology of the Anglo-Saxons and the Norse share Germanic origins. Norse mythology tells us that the universe was created by the violent meeting of fire and ice in the Ginnungagap (“yawning void”). 

If fire and ice are the primordial duality in Germanic folklore, that’s a perfectly acceptable framing to exploit! If all animation in the universe is a consequential result of the clash of ice and fire, thinking of wyrd in terms of the interplay of fire and ice is valid, even if that may not have been how the Anglo-Saxons would frame it.

Sidenote: If anyone is interested in correcting us, feel free to namedrop a source.


Would we substitute?
While forces like fire and ice are rich in texture, they’re limiting as both refer to tangibles and come from people living in harsh northern environments. Such a framing would be unsuitable for a story set in a world primarily influenced by Egypt or Mesoamerica, as in both regions, ice would be a sufficiently uncommon phenomenon to prevent it from being thought coequal with fire (sun, stars, volcanic activity, etc.).

One of the significant advantages of the shaping/generating dichotomy is that it’s abstract enough to avoid these sorts of hiccups. It allows enough room for characters and cultures to make their own culturally relevant (if cosmically imperfect) interpretations without leading to logical inconsistencies in the fundamentals of your story's systems.


In Summary
Quintessence, or soul, is a much simpler concept than its cultural baggage might suggest. A firm grasp of the simplest, most basic definitions will serve you well as you develop into more complex subject matter.


Bibliography

-Drury, N. (2007). The Watkins Dictionary of Magic (First South Asian). Watkins Publishing. 

-Freidel, D. A., Schele, L., & Parker, J. (2001). Maya Cosmos: Three Thousand Years on the Shaman’s Path. Perennial. 

-Mythology & Fiction Explained. (2017a, October 17). The creation of the Universe - Norse mythology. YouTube. https://www.youtube.com/watch?v=wV9h08JOcSY 

-National Geographic. (2017b, January 15). Shaman performs rite to protect a man’s soul from the underworld | national geographic. YouTube. https://www.youtube.com/watch?v=3UxIXIi1kR0 

-Paizo, Inc. (n.d.). Mana Wastes. PathfinderWiki. https://pathfinderwiki.com/wiki/Mana_Wastes

-Wikimedia Foundation. (2023, April 25). Bissu. Wikipedia. https://id.wikipedia.org/wiki/Bissu 


Edit History:
-5/15/2023: I briefly expanded the section on the multi-part human soul to provide some better starting points for research for readers. Also added some piping.

Saturday, November 5, 2022

Clear Cosmology - Introduction to the Elements v2.0

Compiler's Note: In a previous version of this article, we spent a great deal of text going over various elemental models that we weren't investigating and burying the lead, which is counter to the purpose of this article series. We apologize to anyone who read through that absolute mess.


THE ELEMENTS
Taking our first significant step into the abstract world of magical cosmology, we have opted to start at the ground level of material phenomenology. This subject should be something familiar to all readers: the four elements.

The four elements are an omnipresent motif in modern media. Earth, Water, Wind, and Fire serve as such a long-standing framework thematically that their use often degenerates into cliche. Whether the four elements are utilized with low conceptual resolution (Final Fantasy I) or with great care and attention (Avatar: The Last Airbender), many storytellers and game developers have found the model useful.

Despite the widespread and long-standing implementation of the four elements as an organizing model in fiction, our research has led us to regard this implementation as largely shallow, lacking in some of the model's most crucial features. Here, we want to demystify the four elements and maximize their potential as a tool for other writers.


THE PHENOMENOLOGY OF THE FOUR ELEMENTS
The four elements naturally map onto the four states of matter: solid, liquid, gas, and plasma.

EARTH/SOLIDS
Solids are typically opaque, dense, and heavier than the liquids or gases around them. The first point of reference for solids is the ground at their feet. On top of that, solid, opaque things were heavy and would fall down to other material of its kind. Therefore, nearly all solids were understood as earth or stone. 

WATER/LIQUIDS
All liquids flow over, down, and into the earth, seeking the lowest point. The first and most essential liquid is water. Therefore, all liquid behavior is framed by water. All liquids, regardless of their actual water content, can be categorized as a variety of water.

AIR/GAS
Gasses are thin and typically transparent to the point of invisibility. They are primarily perceived through physical contact: a gust of wind, a foul smell, a burning of the eyes. Visible gasses like steam, fog, or mustard gas flow up into the atmosphere, and even the dense gases coalesce over earth and water, resting above the lower elements. The most ergonomic way for the ancient man to summarize the entire gas phenomenon was by analogy of the air in his lungs.

FIRE/PLASMA
Controlled human interaction through ionizing, light-producing processes has been limited throughout our history to fire. It was the only means by which we could produce our own light, and our most significant light source was the sun, which burned our skin and heated the world. Naturally, we connected all light production to some variety of fire, as the fire was the only light source we could regularly and tangibly interact with. We also observed that flames rise upwards as though reaching for the lights in the heavens, which themselves appear to float upon the air.

The above descriptions seem straightforward enough, and in many works, they utilize most of these features to inform character, culture, and design. What are we on about when we say most models ignore one of the model's most crucial features?


ELEMENTAL VERTICALITY
The four elements describe a vertical hierarchy of superior-to-inferior elements.

(Diagram shamelessly copied from The Language of Creation)

We did not understand this until we read The Language of Creation: Cosmic Symbolism in Genesis by Matthieu Pageau. Pageau's book uses diagrams to describe the structure of biblical narratives and images and developed this model from Genesis 1, which represents the physical placement of the elements in the universe based on opacity and density.

Once we read this, we recognized the same model described in the Corpus Hermeticum, the body of Neo-Platonic texts that form the basis of the philosophy of Hermeticism, which in turn informed European alchemical and magical tradition. From the second book of the Corpus Hermeticum, Poemander, verses 6-7:

6. Then from that Light, a certain Holy Word joined itself unto
Nature, and out flew the pure and unmixed Fire from the moist
Nature upward on high; it is exceeding Light, and Sharp, and
Operative withal. And the Air which was also light, followed the Spirit
and mounted up to Fire (from the Earth and the Water) insomuch
that it seemed to hang and depend upon it.

7. And the Earth and the Water stayed by themselves so mingled
together, that the Earth could not be seen for the Water, but they
were moved, because of the Spiritual Word that was carried upon
them.

and 16-17:

16. And the Circulation or running round of these, as the Mind
willeth, out of the lower or downward-born Elements brought forth
unreasonable or brutish creatures, for they had no reason, the Air
flying things, and the Water such as swim.

17. And the Earth and the Water was separated, either from the other,
as the Mind would: and the Earth brought forth from herself such
Living Creatures as she had, four-footed and creeping Beasts, wild
and tame.

Anecdotally, this compiler has run into this model repeatedly in these texts, and the assumptions that come with this model are clear as day when one digs into magical tradition.

We'll refer to this model hereafter as the Hierarchy of Elements.


THE HIERARCHY OF ELEMENTS

Hierarchy? In my Cosmos?
We recognize why this feature has been under-utilized, as vertical hierarchies are tricky and often unfashionable. Many audiences would read "the superiority of fire" as a moral or value statement rather than a description of its normative spatial position. Why, if the Fire Nation in Avatar: The Last Airbender was given a model of the world that placed their inherited element closer to the stars, there'd be no convincing any of them they weren't rightful rulers of the world!

We recognize that Avatar's political and cultural considerations are not well-suited for this dimension of the four elements. However, Avatar is not the only story that can be told (or re-told) using these devices. Understanding the hierarchical nature of elemental phenomenology is essential to making an informed decision on whether to cut or incorporate. Regardless of your decision as a writer, it will most certainly be a decision after reading this.

Okay, so Hierarchy
This vertical hierarchy operates along the axes of density, opacity, animation, abstraction, and complexity, which are reinforced by the ancient notion of "like-attracts-like" (which can be directly observed as noted in the phenomenology of the states of matter).

(Diagram shamelessly refined from The Language of Creation)

EARTH
Earth is the densest material, composing the lowest point of our phenomenological reality. Earth falls to earth. Earth is opaque, too complicated for us to see through. Earth is the least animate and most feminine (generative) of the elements, passively generating stone, metal, and plant life. All other elements rest atop the earth.

WATER
Earth is less dense than earth but denser than air. Water flows together down to the lowest point it can reach. Water can be opaque, translucent, or transparent and possesses an opacity gradient at depth. Water is more animate than earth but less animate than air. Water acts upon earth, changing it to mud, facilitating chemical reactions, and instructing the plant seed to grow. Water is active on earth but passively conforms to the earth's shape where unchanged, and is brought to animation by the shaping of the wind which whips it into waves.

AIR
Lighter than water but denser than fire, air moves as if under its own accord. When it flows into a container (earth), it does not occupy the lowest point but instead the whole of the shape. When released, it escapes the earth and out of any liquid, up into the sky and out in all directions. It is usually transparent, more typically invisible, and far less complicated than earth or water. Air blasts stone and whips water but is compelled to move this way and that by the heat of fire.

FIRE
Fire is the lightest of the elements, the tongues of its flames not shooting outward into the atmosphere but reaching up to the celestial fires of the sun, moon, and stars. The inverse of opacity is not transparency, but the production of light and fire reveals and clarifies what is shrouded in darkness. Fire converts the complicated unknown into the simple known. Fire dances and imparts its animation to the other elements, changing the composition of earth, boiling water, and warming the air. Fire is the most masculine (shaping) element, forcing change onto the other elements, especially to the ends of an active human will. 

AETHER, THE FIFTH ELEMENT
The fifth element, aether, can be summarized as the principle of animation. The exact meaning of "animation" will be explored in its dedicated article, in conjunction with individual articles on earth, water, air, and fire (articles forthcoming).


VERTICAL SCARCITY

Is this Really Underutilized?
If Wikipedia is anything to go by, then yes! At the time of this writing, the verticality of the elements featured nowhere in the classical elements* article, which instead focuses on the interpretations of Aristotle and Proclus. While these are reasonably simple to understand, they don't translate well to a broader understanding of ancient cosmology, which was influenced heavily by the verticality of observed phenomena. 
The Aristotelian Model


The Proclean Model 

The dryness and relative temperature of the elements can have value in your narratives if that's how you choose to parse them. Still, the model needs to translate to an easily observed cosmic structure. This is how you get weird things like the plane maps from Dungeons and Dragons.

Unsure which sourcebook this map is from.

How do we read the orientation of the elemental planes? Is fire closer to the lower planes than the upper planes? Are they coequal with the material plane? What governs these choices of presentation? Without clear guiding principles, the subject is easily confused.

*While Wikipedia is far from an ideal source, it's suitable for broad strokes and can be used as a rough gauge of public knowledge on (uncontroversial) subjects. The fact that the vertical hierarchy needs to be included in this article speaks to the ignorance of the subject on the part of Wikipedia editors and, by extension, the public.


VERTICAL VALUE

Okay, So What?
The vertical hierarchy of the elements is missing from our media, so what? Other than some thematic features that a few authors might exploit, there only appears to be direct application outside the elements themselves.

This might be the case where the elements themselves are descriptions of the normative phenomena in the universe. When ancient peoples witnessed things that violated this simple model, what they perceived was not a failure of the model to describe the universe but instead an instance that transcended the model. In other words, they were looking upon something divine.

Transcendence of Boundaries and Magical Substances
One of the most important advantages of the hierarchical model is that it places the normative states of matter on a ladder that scales from concrete at the bottom to abstract at the top. Materials transcending these boundaries therefore bridge the concrete and abstract, allowing room for idea to become instance, and for instance to touch platonic ideal. These substances and devices that cross boundaries are a vector for magical action, allowing you to start from the four elements and into more derived materials as vectors for magical action. Quicksilver is celestial for its metallic qualities but behaves as a simultaneous manifestation of earth and water, the passive elements of generation. Sulfur is a stone that burns brilliantly and produces a powerful fumigant, revealing itself as a simultaneous manifestation of fire and air, the shaping elements.

We can even find magic in seemingly mundane substances, like pumice!


Magical Pumice
Pumice is a volcanic orthoclase feldspar that is lightweight, porous, and full of gas cavities. As a result of its low density, pumice can float on water. The properties of density and buoyancy are well understood today and were understood well enough in the ancient world that they could sail the seas. However, not everyone had ready access to this material, and the idea of a stone that floated upon the water unassisted violated the very definition of stone! This categorical disconnect led to the mystification of the material and fabulous stories of willful stones that floated upon the sea at night and hid themselves from the sun by diving into the depths during the day (a sort of story that would later be conflated with pearls).

This "willful stone" that acted on its own desires by floating was imbued with magical powers and, in the romantic tales of Alexander the Great, was one of many mystical stones the young conqueror was said to have used. Under the name "eldor," these stones were attached to the harnesses of his men's horses, enabling them to ambush their enemies in the Land of Darkness.

If this one little deviation from normative phenomenology can spiral into sentient stones and magical powers, you have a framework that creates windows for magic constantly! The elements stop being boxes that you have to write within or bones you have to work off of, but a toolset that can bring to any instance to reinterpret mundane material into an opportunity for dramatic action!


TAKEAWAY
The hierarchy of elements not only serves as an organizing principle of cosmology but also as a valuable tool for the reinterpretation of all matter. They are as grand as the fixed structure of the cosmos and as versatile as any tool you carry in hand. The model is dynamic and naturalistic and leaves plenty of room for writers to refocus, reframe, and reinvent old relationships. 

Our future articles on the elements will explore the numerous ideas tied to the individual elements and the creative possibilities to be found there, and articles on transcendent materials are likewise forthcoming.


BIBLIOGRAPHY

Wikipedia

“Classical Element.” Wikipedia, Wikimedia Foundation, 23 May 2022, https://en.wikipedia.org/wiki/Classical_element.

Texts

Lecouteux, C. (2012). E: Eldor. In A lapidary of sacred stones: Their magical and medicinal powers based on the earliest sources (p. 137). essay, Inner Traditions.

Pageau, Matthieu. “Chapter 11.” The Language of Creation: Cosmic Symbolism in Genesis: A Commentary, Manufacturer Not Identified, Columbia, SC, 2018, p. 40.

Trismegistus, Hermes. “Book II Poemander by Hermes Trismegistus.” Magick Books Library, https://darkbooks.org/pp.php?v=1018287740.



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