Thursday, August 31, 2023

Clear Cosmology: Chaos and Order

To advance in our investigation of magical thought, we must tackle another duality that needs to be better understood by modern audiences: Chaos and Order.

Chaos and Order, in Abstract

Chaos - that which is not purposed

Order - that which is purposed

Chaos encompasses all non-/un-purposed states, from pre-purpose to perversion of purpose, to that which cannot be purposed. Order is all that is purposed through being shaped or categorized as suitable for shaping. 

These principles can be understood through material examples. Through the categorical notion of Earth, we can recognize the distinction between dust, sand, and clay. 

Fine particulate dust was a material that the ancients could not purpose. It was good for no thing, and, therefore, an un-thing, a chaos that could not be shaped into something useful.

Sand (of larger grain than dust) is employed in producing bricks, concrete, glass, as an abrasive, etc. Clay, quite obviously, is the principal ingredient in the production of ceramics (especially with sand as an additive!). These materials are categorized by usefulness to human artifice, and because they are readily employed for a purposed end, they are ordered substances.

Progressive states exist between the two principles as well, especially in the production of materials and goods. We can see the transition from order to chaos in the previously mentioned bricks as they weather. As they lose their form to the predation of exposure, they transition from function to constituent materials.

This brings us to changing states and the inevitable trajectory of chaos and order when subject to time.

Time and Trajectory
Consider the airplane.

Yes, we know this is technically a jet.

An aircraft is a highly ordered system, a maze of tens of thousands of small, simple devices that run in parallel, layered, strung, and chained together, housed inside other devices, many of which serve multiple, simple functions to the point that by quantity and density, its ordered operations become opaque, and require trained specialists to properly service and maintain any number of the aircraft’s subsystems. 

So how does this start?

The aircraft begins as raw materials, a chaos that must be mined from the earth or recycled from scrap and divided into what is useful and what is to be discarded. This is ordering.

Next, the raw materials are turned into parts. This is ordering.

Following that, the parts are separated out and set aside to construct the particular aircraft. This is ordering.

Next, the craft is assembled. This is ordering.

The entire process is repeated sequences of separating and directly shaping material, transforming base matter into the expressed idea, and from an expressed idea into the particular instance. The end result is the individual aircraft.

While the aircraft is employed in its ordered function, it must be maintained to retain that function, as it is constantly subject to chaotic forces that work to disorder the entire system.

Parts wear down from use. That is chaos.

Parts are stressed by the environment, and the material fatigues. That is chaos.

The vehicle falls into disuse and is unmonitored. That is chaos.

The manufacturer terminates support of the model and halts production of replacement parts. That is chaos.

In the best-case scenario, the aircraft will be decommissioned and set aside for non-function. That is chaos.


If a retired aircraft is not immediately recycled, it may spend decades in a decommission lot. Here, it is left to decay and is subject to being torn apart for salvage.

In this state, the aircraft is not an aircraft but a rigid chaos, a highly shaped un-purpose. Such an un-aircraft serves no end other than to house its still functional parts, which now persist in a state of quasi-purpose waiting on an interested salvager to re-purpose them.

In the meantime, the aircraft's materials are left to the elements to behave in an unmonitored fashion. Metal expands, contracts, rusts, stresses, and fatigues. Rivets pop, mechanisms lock, parts fall out of housings, rubber rots. The metals within it that corrode develop rust or some other oxide and are generated apart. The aircraft collapses out of shape and back into raw material.

Whatever mechanisms and parts aren’t salvaged are either left to return to the earth or torn apart and smelt down into usable raw materials to be recycled and re-ordered into another device.


What is the Relevance?
These principles and their vibrant dynamic are understood primarily through dramatic vagaries that rely on contrasting extremes to convey the idea. A film may describe the social turmoil expressed through rioting, looting, and arson as chaos or focus on a character as an “agent of chaos” who disrupts the status quo.

This is an issue for understanding the ideas because neither framework defines the boundaries between order and chaos. The riot is obviously chaotic, but it does nothing to tell us how chaos works. The agent of chaos disrupts the status quo, but that does nothing to define the boundaries of the disrupted order. Relative to understanding the principles, it’s much the same as asking your teachers, “How does flight work?” and receiving a picture of a bird so many times you realize none of your teachers have the faintest understanding of physics.

To crack this topic, we shall separate the principles from popular media conventions, explore the relationship between scale and relativism, the character and cultural consequences of their inevitability, and dig into how they intersect with Shaping/Generating duality.


Disentangling Principle from Aesthetic
We’ve touched on popular representation in media in a somewhat grounded sense through riots and individual disruptors. We see both in movies like Batman: The Dark Knight (2008) or Joker (2019), and they’re equally at home with less comic book-y fare like the Deathwish or Dirty Harry movies. These films, however, are more concerned with the particular theme of urban decay, to which chaos and order are subordinated.

There are two literary genres where these principles are prioritized in seemingly independent exploration: mythology and fantasy.

When dealing with chaos and order, Mythology can be both explicit and pre-articulate. These notions are understood through comprehensible symbols to describe the essential operation of the universe. The father/warrior/king/deity conquers the dangerous potentiality of the dragon/giant and acquires treasure or builds a new home/universe from its body. Here, the narrative is that the purposing of matter is good while recognizing that the matter is still imbued with the destructive, degrading danger of the great chaos monster.

This is all well and good, but more recent writers have been caught up in the aesthetic of the symbols. As our culture has developed away from commonly shared narratives to works of commercialized fiction-as-entertainment, creatures like dragons move away from symbols of dangerous potentiality to sophisticated intelligences with their own culture, customs, and character journeys. The result is the loss of much of the foundational symbolism.

There’s nothing inherently wrong with these sorts of stories. This compiler is a fan of many such stories in prose, television, cinema, video games, and TTRPGs. However, this does coincide with a trajectory of increasing symbolic illiteracy, which is abundantly clear when one examines the Chaos/Order aesthetic of some of the largest pop-fantasy IPs.

Aesthetic of Chaos

Dungeons & Dragons demons (top), Warhammer daemons (bottom). 
Really, the more you know about either of these things, the more they're the same.

Our exhibits are the Dungeons & Dragons and Warhammer IPs. We’re comfortable pointing to these as the pop-fantasy standards as they are the most prominent institutions of commercialized plagiarism in the genre. Further, their aesthetic sensibilities regarding Chaos are nearly identical.

A DnD Vrock (left) and a WH Lord of Change (right).
If it's blue and a vulture, it's a Skeksis.

In DnD, both order and chaos have cosmic, planar dimension. Whole sub-universes of the IP multiverse are oriented towards one principle or the other. The lawful universe of Mechanus stands in opposition to the chaotic universe of Limbo, the chaotic-evil Abyss opposes the lawful-good heaven of Mount Celestia, etc.

Map of the Outer Planes from Planescape.

The Abyss, home of demons, shares a near identical attitude about what constitutes “chaotic” as Warhammer and that IP’s realm of chaos, The Warp.

The commonality relevant to the narrative is that the actions of Chaos are reactionary to the emergence of Order, constantly clawing away at it through overt destruction or subtle subversion. This reactionary force is obliged to manifest in as extreme a manner as possible and on the most dramatic scale. This lends the “Forces of Chaos” a visual identity and motive but retains all the same problems as the more “grounded” fiction: the principles are marginalized in favor of spectacle.

Many of the stories told this way are perfectly competent in exploring the themes they’re actually interested in, which are always more particular. This still poses a problem, as for many people these works of fiction are how they first wrestle with the principles. As such, they’re alienated from how the principles actually play out in their own lives.

Chaos and Order are cosmic principles and play out at all levels of reality. Alienation from the principle curtails the elevation of the dramatic escalation of the mundane, which is an indispensable tool in the employ of a competent storyteller.


Determining Relation, Scale, and Polarity
Coming off from fiction where the polarity of Chaos and Order are consequential, we’re going to break down how scale and relationship affect the interpretation of polarity in the absence of an overpowering visual identity.

First, we must recognize that any reality, be it the Reality we live in or constructed, comprises multiple ordered systems (people/characters, groups, nations). Each ordered system has its own interests that scale. This means that chaos and order often play out relative to the perspective of any ordered system.

The Undeveloped Wood
Suppose you have a small mountain community that minds some woodland. The wilderness is typically characterized in narrative as chaotic. This community, however, has developed a relationship with the woodland, coming to depend on it for food, fuel, and medicine. They have put the land to use as it already was, so the land's wild state is part of the community’s ordered status quo.

Relative to the government of the nearest city, such land serves no purpose; as the land benefits them in no way, it is chaos. 

Suppose this city decided to acquire the land by some means and turn it into housing developments. Relative to the city, this is an ordering of wasted land, but this is chaos to the community that depends on the land.

Which of these two perspectives is correct? Is there an objective way to assess the cosmic chaos/order polarity of the city’s move on the undeveloped land?

This is similar to many moral conundrums I have been presented with through the years by any number of role-playing games, just with a coat of fantasy or sci-fi paint. We have observed a tendency among authors to favor preservation of the small community. 

The reader might think this compiler would hold a different position based on how we have discussed the principles and scaling. The city is the more extensive ordered system; therefore, its chaos/order assessment must trump the evaluation of individuals in a lower-scale community.

This might be true if the mountain community were regarded as internal to the ordered system of the city. If the mountain community were internal to City A while the attempted land appropriation was being conducted by City B, this is likely the case. However, in the scenario as written, the mountain community is an ordered system being subordinated non-consensually to the needs of the larger foreign system. The relationship is oppositional and antagonistic, in the same way a wrongly accused man’s relationship to the prosecution of the state is antagonistic. On the level of their conflict, the size of one system relative to another does not indicate morality/conformity to the greater essential structure of the universe.

This compels us to touch on something worthy of its own (forthcoming) article: the essential Order. The highest ordered structure, whether in a fictional universe or our universe, is the essential Order (or “God”) * that all other systems must navigate. This essential order constitutes the rules of reality. The reality structure is never subordinate to the ordered system beneath it. The individual and the state are both similarly incapable of changing the fundamentals of the universe; neither system can make the direction “up” the color between seven and popcorn smell. Directionality still plays out in the category of directionality, even if one tries to alter it through fantastical power. All use to the contrary in fiction is a gag.

A lower-level system, such as an individual, can easily be in closer compliance with the rules of reality than a system that is supposed to operate at a higher level, if only because there is less to bring into compliance. The individual who understands that a direction is not a color navigates better than a larger system tyrannically imposing nonsense.

The only essential measure of net Chaos/Order polarity is relative to the essential Order. If the state builds the housing development against the wishes of the mountain community, whatever follows reveals the quality of the state’s navigation of the higher Order. If the subsequent loss of vegetation leads to flooding, landslides, and destruction of the city's works, the “wrath of God” has revealed that the city’s actions were a net chaos, no matter their orderly intentions.

*The matter of “God” will be discussed in a future article.

The Aesthetic of "Too Much Order"
In contrast to the cartoonish depiction of Chaos in fantasy fiction, another aesthetic plays out in the opposite direction: the government order of the dystopian future. This is oft described as an overburdening of order, as though freedom and liberty are some kind of unipolar chaos. We intend to disabuse the reader of this notion.

In the dystopian satire Brazil (1985), filmmaker Terry Guilliam paints a terrifying vision of the future. It is a world where people are crammed into hellish cubicles, dependent on marginally functional machinery as their life is (poorly) micromanaged by disconnected bureaucrats, and life or death can be decided by the malfunctioning of a teleprinter.

Any system's function is what it does, not what it says it does or is supposed to do. Bureaucracies, like all things in the Universe, behave. The behavior of bureaucracies is to expand. They expand because of population growth, organizational influence, mission creep, and budget in all directions beyond the organization’s stated founding purpose. This expansion may be into valid management domains with a significant relation to the founding purpose, but to believe this is the normative case is wishful thinking. The bureaucracy will expand into new domains simply to have a new domain to manage without regard to its efficacy in any prior domains.

Management for the sake of management is purposeless. Management for the sake of management is Chaos. Rules for the sake of having rules is Chaos. Dependence on broken machines is Chaos. Pollution is Chaos. Being trapped in a dead-end job is Chaos.

Dystopian social orders are not orders at all but oppressive burdens that sap purpose from their prisoners. They are rigid chaos. Any author wrestling with these subjects would do well to not mistake the superficial structure of a system for its orientation toward the principles.

This is not to say that characters cannot make that mistake. It's reasonable that someone sick of the life-sapping prison of a corpo-fascist world would embrace the vitality-rich chaos of anarchy. It's likewise reasonable that they would soon become disillusioned with the purposelessness of sustained anarchy, too. A capable writer should be eager to explore all the possibilities that entails.


The Inescapable Cycle
Degradation is the fate of all ordered systems subject to time. The same principled processes govern everything from the lowest bacterium to galaxy-spanning empires. Systems built around member persons may be more dynamic and possess great longevity by being able to replace persons in ordered positions. Still, every unit, from the family to the nation, will eventually collapse and be replaced by other families and nations.

All that Man orders is doomed to collapse back into chaos.

This observation is at the root of the material dualists’ contention that the material world is fundamentally evil, as no good thing may last under such conditions. Wrestling with this dynamic, which overlaps heavily with the question of “suffering,” is core to many religions and philosophies.

Tackling the philosophical responses characters, groups, and cultures develop in response to the Chaos/Order dynamic is as important as understanding the functional definitions of Chaos and Order.

Gnostics embrace material dualism by rejecting the material for the wholly spiritual or, more annoyingly, denying the material as being of spiritual consequence. The Taoists engage in principled non-attachment and non-action. The Hindus conform themselves to the cosmic cycle of Samsara. The Abrahamic faiths regard this cycle as a subordinate feature of the ordering cosmic Will and frame the cycle as a deliberate feature of an Order operating on a scale beyond human comprehension.

These options and more are worthy of exploration by the interested storyteller, whether for world-building, thematic guidance, or a source of inspiration. Always be mindful of where principle and character can meet, as it’s the stuff great stories are made of.


Chaos/Order and Masculine/Feminine
The reader may have noticed allusions to shaping and generating in previous examples. The airplane's trajectory is simple and straightforward, with shaping/generating equating 1:1 with masculine/feminine. Conversely, the mountain community ordered themselves around the natural generation of resources, while the shaping actions of the state created chaos. This may run counter to common notions of chaos being feminine and order being masculine.

This is the normative interpretation, but somewhat incomplete. Chaos, especially cosmic chaos, is generative, just as the undeveloped woodland, the ocean, or the womb: anything can come out of it. The ordered systems we surround ourselves with are the product of a masculine spirit, men and women going out into the world and shaping things to productive ends.

However, this relationship is different from 1-to-1, as we have already seen. The significant overlap between the shaping/generating and order/chaos we prioritize respectively is governed by what is most beneficial to us, individually and up to the species level. However, counterexamples abound to the point they cannot be regarded as outliers. 

The masculine chaos of vandalism and murder (shaping out of function or counter to function) is easy to grasp. The feminine order has already been discussed via the mountain community organizing themselves around the generating wilderness. In light of this, a dominant trend emerges, wherein active chaos takes on a masculine character, and passive order takes on a feminine (another parallel observed by the ancients).

These masculine chaoses and feminine orders serve as an excellent highlight for the dynamism of the principles. 


Takeaway for Writers
Chaos and Order are important principles with greater dynamism and presence than most explicit presentations would suggest. Not having a firm grasp on the definition, relativistic qualities, inevitability, and interaction with other principles denies the storyteller tools for more sophisticated thematic exploration or aesthetic invention. Feel free to toy around with them on either level.



Monday, May 8, 2023

Clear Cosmology: The Elements - Quintessence

Spirit. Soul. Aether. Azoth. Prana. Quintessence, the fifth element.

Due to the nature of our research, we find ourselves obliged to start our exploration of the elements with this most misunderstood feature of ancient phenomenology.

Obligatory "Leeloo multipass" reference.

Because this topic is the subject of so many jokes, we’ll have to get them all out of the way.


What isn’t Quintessence?
Quintessence is not love. Quintessence is not family. Quintessence is undoubtedly not the friends we made along the way.

The talking horse program lied to you.

What are the Qualities of Quintessence?
Unlike the other four elements, Quintessence is not easy to relate because it does not have a discrete material correlate. 

This presents a contradiction because quintessence is both the non-material element and is present in all matter.


What is Quintessence?

Quintessence - the element of animation.


There is no standardized image for quintessence, though it is often represented
with a circle, an eight-spoked wheel (indicating motion), a spiral, and the
Seal of Light created by the Hermetic Order of the Golden Dawn.


What does that even mean?
All matter in the universe is potentially animate in the minds of the ancients. That is, it has an essence that governs its actions. Any material that acts in the world has animation.

In Pythagorean thought, this element was a fluidic substance, an etheric field that filled all things in the universe, not unlike the Force in Star Wars.

All four material elements are regarded as having more or less animation relative to their densities, as seen in the vertical model described in our Four Elements article.

Earth has little to no animation,* but it cannot be denied that water flows and the sea tosses, nor that the wind blows, and that fire consumes and dances and casts light and imparts its animation to substances subject to its heat.

Animation, however, is a more sophisticated concept than more movement/less movement. It has two dimensions of consideration that are relevant to our research. These are the anima/animata (particular/general) axis and the masculine/feminine (shaping/generating) axis.

*Compiler's Note: The subject of animated earth will be covered in the *Earth* article.


Anima/Animus
You, dear reader, may already have some of your own ideas about what a “soul” is. Perhaps you think of it as the mind of a person that survives past death, the origin of ghosts and demons, and all manner of supernatural things. Perhaps you’re an atheist who thinks that souls are made-up nonsense.

Well, you’re wrong in both cases.

Both of these positions come from a misunderstanding of what a soul is. Even since antiquity, so much has been hitched to the term that a very simple, easy-to-grasp idea has been buried in ambiguities and associations.

Let’s tackle the disbelief in souls:

    1) Go outside. 

    2) Find a bug. 

Does the bug move? If yes, it has a soul because that’s what a soul is.

If it isn’t moving, it doesn’t have a soul. Because it’s dead.

Let's do another:

    1) Find a houseplant. 

    2) Does it photosynthesize? 

    3) Does it grow? 

If yes, it has a soul because that’s what a soul is.

Yes, even this thing. Unless it's plastic.

A soul, or animus, is simply the animating force of a discrete thing. You have a soul. Your dog has a soul. Your ficus plant has a soul.

Does a thing act under its own power? Does it respond to forces acting upon it? Does it move, grow, or shrink?  Then it has an animus. The soul is the animating principle of the particular, simple as.


What about-
The notions of disembodied souls, immortal souls, and things like moral charge are secondary developments. They are personal/religious beliefs beyond the scope of this article. Our concern here is the baseline, lowest-common-denominator understanding.  These innovations in the notion of animus will be explored in future articles, as will the soul/spirit distinction (or lack thereof).


Can one thing have more than one soul?
Many cultures believe in multiple souls or the soul in numerous distinct components, where the loss of one lead to illness or death. This includes the dualistic notion of souls found in the Platonic/Homeric tradition, 19th-century Spiritualist belief, and ancient Chinese thought (Hun and Po).

Other traditions had even more complex notions of the human soul, including the Norse and, most famously, the Egyptians (whose soul could have anywhere from 3-8 facets, depending on source). The traditional beliefs of the Hmong of Southeast Asia hold that chronic conditions may be caused by the loss of the soul of a particular body part, which must be called back to the body.


Don’t be afraid to play with poly-animate thinking in your own storytelling!


Animata
In anthropology, animism is the belief in individualized animating forces. In the same discipline, animatism is the belief in impersonal animating forces.

Is there a cosmic force that you regard as being impersonal, which is to say, without individuality or persona? Do you view luck as a force rather than a willful actor (like "Lady Luck")? Then luck is an animatistic force. 

Charms like this attract luck as a force rather than signifying
devotion to a
person or persona of luck.

You can readily find other animata elsewhere. Lightning is regarded as an animatistic force in many cultures, as are miasmas. Hell, you could consider the radiation coming off of uranium ore to be animata.

Radiation knows no reason; it cannot be negotiated with; it simply is.

An incredibly influential animatistic notion in modern fantasy fiction is mana. Mana is a supernatural concept from the cultures of Oceania and Polynesia. Mana is as definitionally diverse as the cultures that believe it, but the through-line is that it is a potent supernatural force that can be invested in deities, persons, places, and things. In some places, the mana held by tribal chieftains was thought to pollute the very ground they walked on with supernatural potency, causing people to become ill if it wasn’t ritually dispersed.*

*Anecdotal: This compiler cannot find old education materials from the anthropology lectures this compiler attended more than a decade ago.

A derived form of this concept is endemic to fantasy, especially in video games, where it is a manageable resource that fuels the abilities of spellcasting player characters.

90% of our memory of Diablo II consists of staring at this thing.

Animatistic forces such as mana provide many opportunities for storytellers, not just because they serve as a convenient resource for “fueling” magical action but because of their potential side effects!

Suppose magic can be engaged as an impersonal substance with predictable behaviors and lingering effects. In that case, it encourages the storyteller to consider the long-term consequences of magic that don’t stem from the retribution of an intelligent supernatural actor.

Paizo’s Golarion setting has a region known as the Mana Wastes, full of magical dead zones and pockets of unpredictable wild magic due to a conflict between two powerful magical empires in the distant past.


Masculine and Feminine
These are terms with a lot of baggage, especially in the current political climate, so we’ll cut to the chase and use the Hermetic definitions:

Masculine - That which shapes but does not generate.

Feminine - That which generates but does not shape.

Observe that the upward-oriented triangle (masculine) and the downward-oriented triangle (feminine) find union in the hexagrammatic Seal of Solomon. This will be explored further in our article on the [Pentagram].

Masculine and feminine are the binary characteristics of universal animation, the shaping and generating principles, respectively. All observable animation shapes, generates, or demonstrates some admixture of the two. They can either be creative or destructive. The actions of the sculptor and the vandal show the opposite polarities of shaping, while the soil of the field and the rust of the plow reveal the creative/destructive dimensions of the generating principle, nurturing the plants of the field or breaking a tool down from purposed shape to its constituent matter.



These ideas of masculine and feminine as principles are damn-near universal, finding clear articulation in the West in Neoplatonic/Hermetic thought and in the East in Taoism (Yin/Yang). These definitions cut through the formal magical traditions, such as alchemy and Solomonic sorcery, and are an essential feature of many conceptions of enlightenment. 

In alchemy, the state of enlightenment is communicated through the Philosopher’s Stone and its anthropomorphic icon, the Rebis. The Rebis is a bicephalic man/woman figure that expresses the hypostasis (transcendent unification) of these cosmic animating principles and, thus, a wholly liberated creative will. 

This has global parallels, as can be seen in the androgynous bissu shamans of the Bugis culture in Thailand, as well as in the Maya-region shaman priests known as mother-fathers (Quiche: s. Chuchkahaw, pl. Chuchkahawib.)

The bissu Puang Matoa Saidi.

The universality of these definitions will become more apparent throughout this archive’s development as we explore both cosmological structuring and magical practice. Additionally, we’ll review the numerous other associations wrapped up in “masculine” and “feminine” in our article on the Tria Prima of alchemy.


What about the sexes?
The sexes, male and female, are downstream of these animating forces. Sex is subordinate to masculine and feminine; masculine and feminine are not subordinate to sex.


Alternative Expression?
Perhaps you’re uncomfortable with the terms “masculine” and “feminine.” This might be for personal reasons, or these words won’t play well with your target audience. Are there other framing devices available?

Yes. Many.

Let's look at just one.


Wyrd: Fire and Ice
According to Nevill Drury in The Watkins Dictionary of Magic, the concept of wyrd (Norse urd) is the notion in Anglo-Saxon sorcery that the universe is a complex interplay of the conflicting forces of fire and ice.

A quick internet search shows that…this may not be the normative case, as wyrd is usually used to describe fate, and the symbol for wyrd is a web describing the interplay of forces governing destiny.


This might not represent fire and ice.

The Neopagan movement may have influenced Drury’s definition, and unfortunately that movement is not always accurate in recreating ancient beliefs.

However, the ancestral mythology of the Anglo-Saxons and the Norse share Germanic origins. Norse mythology tells us that the universe was created by the violent meeting of fire and ice in the Ginnungagap (“yawning void”). 

If fire and ice are the primordial duality in Germanic folklore, that’s a perfectly acceptable framing to exploit! If all animation in the universe is a consequential result of the clash of ice and fire, thinking of wyrd in terms of the interplay of fire and ice is valid, even if that may not have been how the Anglo-Saxons would frame it.

Sidenote: If anyone is interested in correcting us, feel free to namedrop a source.


Would we substitute?
While forces like fire and ice are rich in texture, they’re limiting as both refer to tangibles and come from people living in harsh northern environments. Such a framing would be unsuitable for a story set in a world primarily influenced by Egypt or Mesoamerica, as in both regions, ice would be a sufficiently uncommon phenomenon to prevent it from being thought coequal with fire (sun, stars, volcanic activity, etc.).

One of the significant advantages of the shaping/generating dichotomy is that it’s abstract enough to avoid these sorts of hiccups. It allows enough room for characters and cultures to make their own culturally relevant (if cosmically imperfect) interpretations without leading to logical inconsistencies in the fundamentals of your story's systems.


In Summary
Quintessence, or soul, is a much simpler concept than its cultural baggage might suggest. A firm grasp of the simplest, most basic definitions will serve you well as you develop into more complex subject matter.


Bibliography

-Drury, N. (2007). The Watkins Dictionary of Magic (First South Asian). Watkins Publishing. 

-Freidel, D. A., Schele, L., & Parker, J. (2001). Maya Cosmos: Three Thousand Years on the Shaman’s Path. Perennial. 

-Mythology & Fiction Explained. (2017a, October 17). The creation of the Universe - Norse mythology. YouTube. https://www.youtube.com/watch?v=wV9h08JOcSY 

-National Geographic. (2017b, January 15). Shaman performs rite to protect a man’s soul from the underworld | national geographic. YouTube. https://www.youtube.com/watch?v=3UxIXIi1kR0 

-Paizo, Inc. (n.d.). Mana Wastes. PathfinderWiki. https://pathfinderwiki.com/wiki/Mana_Wastes

-Wikimedia Foundation. (2023, April 25). Bissu. Wikipedia. https://id.wikipedia.org/wiki/Bissu 


Edit History:
-5/15/2023: I briefly expanded the section on the multi-part human soul to provide some better starting points for research for readers. Also added some piping.

Wednesday, May 3, 2023

Magical Practice: What is Magic?

There’s a significant problem in tackling this question because nearly any definition I have found in my research has mistakenly emphasized only one dimension of magic.

Aleister Crowley, in his 1929 work Magick in Theory and Practice, presented this formulation (original formatting preserved):


“MAGICK

is the Science and Art of causing Change to occur in conformity with the Will."


The late Nevill Drury, who penned The Watkins Dictionary of Magic and The Watkins Dictionary of the Esoteric, gives this definition:

“Magic The overarching name given to the body of techniques and ritual practices used to harness the secret powers of nature and to influence events for one’s own purpose.”

We could provide other examples of definitions for the word from other sources, but they’re all in the same direction: They are all concerned with magic as a craft.


The Problem with Craft
Alright, they’re all concerned with craft. This archive is concerned primarily with assisting fantasy storytellers with understanding historical inspiration. Aren’t a lot of fantasy writers obsessed with their magic systems? How do these definitions run against that grain?

We here at Damigeron's Dungeon believe this approach is counterproductive because magic refers to a quality and an action. The craft falls under action but fails to communicate anything about quality. 

Let’s look at a few examples of magic as quality.

Jack and the Beanstalk
We all know the story of Jack and the Beanstalk: boy sells his starving family’s most valuable possession and gets magic beans instead of what he was supposed to buy. His mother furiously throws them out the window, and the following day, they’ve grown into a giant beanstalk that reaches up into the clouds, with a giant and a goose that lays golden eggs, a golden harp, or something of that nature.

Art by Walter Crane (1845-1915)

Where, in this story, is the “Science” (knowledge) and “Art” (trade/craft/skill) of magic? Where is the “technique” or “ritual practice?” What secret powers were “harnessed?” Who “influenced events for their own purposes?”

The story hinges on Jack’s mother not appreciating the value of the beans because she thought her son was scammed. There is no intentionality to the end of the road, to the giant’s home or to the golden goose. There is no craft in the story; the beans are simply magic because. 

If the growth properties of the beans qualify as magic and the narrative conveys no magical craft, then a craft-exclusive definition of magic is unsuitable in the generic.


Magical Magnets
The attractive power of magnets is now well-understood by science, and proper magnets no longer fall under the domain of the mystical, but that doesn’t mean they weren't considered magic in the past. Further, there are other kinds of magnets in the magical record.

Lecouteux’s source on this appears to be Aristoteles de lapidibus. Unfortunately, we cannot verify this, as the only English work we’ve found that might go over a translation of that text looks to be behind a paywall. (We’re not paying $58.00 for access to one paper.)

Our example from that source text is what Lecouteux calls the “magnet of fingernails.” 

The magnet of fingernails has a few bizarre properties. First is that it’s incredibly soft, yet impervious to being scratched by iron or diamond. Despite this imperviousness, it will crack when in contact with blood. 

Second, and more importantly, it will rip your fingernails off.

Why? No clue. What we know is that it pulls nail clippings to itself like iron filings to a regular magnet, and if it gets in contact with the nails still on your fingers, they’re coming off.

Say goodbye to these!

This particular magnet does not appear to be a manufactured material (as some of the others), meaning that the stone's fingernail-tearing field is intrinsic. That also means that intrinsic magical properties extend beyond the genre of fairytales!


Mount Zimurc’s Burning Stone
According to the European legends of the great Oriental Christian patriarch-king, Prester John, the zimur stones of Mount Zimurc burn continuously, so hot that they must be picked up with iron tongs. This legend likewise tells of a freezing stone with the opposite effects. The northern threshold of Prester John’s palace is made of freezing stone, and you must bear a burning stone to survive passage through it, while the southern entrance was created with the burning zimur, and one had to carry a freezing stone to survive the intense heat.

Image taken from Maddy's blogspot, information taken from Lecouteux.
Actual source unknown to this compiler.

The same stories claim that the zimur stone could be crafted into vessels that could cook food without fire.

One might be inclined to argue that these properties are “natural” because they are intrinsic, like the magnet of fingernails. However, we cannot back up that assessment; modern science has not observed and verified such things. They contradict scientific understanding, not just because they are clearly fictional, but because they are irrationalities that defy normal rules of cause and effect.

This finally brings us to our definition of magic.


What is Magic?
For our definition to be useful, we need to be all-inclusive of everything magical while being entirely exclusive of everything else. To this end we cannot define magic as a science in the modern sense, nor would parascience be a sufficient descriptor.

The word demands two distinct definitions:

Magic (Generic) - That which circumvents the normal rules of cause and effect by virtue of novelty.

Magic (Craft) - The art and science of circumventing the normal rules of cause and effect by virtue of novelty.

These definitions include everything described under magic as a craft and all irrational, parascientific, and inexplicable supernatural phenomena.

This excludes the body of modern science, which (relevant to this discussion) refers to implementing novel means to determine normal cause and effect, which is not magic.

This also excludes implementing knowledge of normal cause and effect to enact change in the world to alter the outcome of events or manifest one’s will, which would qualify as engineering.


Extracting Value
These definitions of magic are all-inclusive, leaving room for the high-minded, systematized parascientific approach observed in some practices and employed by many a fantasy author while also allowing for recognition of the unique qualities and blunders that fall outside of intentional action.

Storytellers with this in mind can make more deliberate decisions about how they go about systematizing or deconstructing magic in their own stories.

When we next return to this topic, we’ll go over the broad strokes of how people practice and think of magic.


Bibliography

-Crowley, Aleister. Magick in Theory and Practice. 1929. 

-Drury, Nevill. The Watkins Dictionary of Magic. First South Asian ed., Watkins Publishing, 2007. 

-Lecouteux, Claude. A Lapidary of Sacred Stones: Their Magical and Medicinal Powers Based on the Earliest Sources. Inner Traditions, 2012. 

-Maddy. “The Legend of Prester John.” The Legend of Prester John ~, 5 Mar. 2016, https://maddy06.blogspot.com/2016/03/the-legend-of-prester-john.html. 


Monday, April 24, 2023

Intriguing Instruments: The Magician's Tools

Here at Damigeron’s Dungeon, we are interested in tools. Tools for writers. Tools that help writers tell their stories, convey character, and engage their audience. These tools provide incredible utility across numerous fronts.

The tools we’ll be talking about today are, conveniently, literal tools.

The magician’s tools.


What are the Magician’s Tools?
The magician’s tools are a standardized set of tools employed in Western magical practice, which correspond to the four elements: the pentacle (earth), the cup (water), the wand (air), and the sword (fire).

Ripped from a .pdf scan of the 2004 Indian publication of Nevill Drury’s The Dictionary of the Esoteric. This compiler has the 2004 UK edition in hard copy.


The Standard Set
Before we get into the virtues of the magician’s tools individually, we want to sell you what the tools are to you as a storyteller: a standard set.

A standard set is a consistent set of expected components. Any audience, in prose or visual media, will recognize a standard set, and with familiarity comes engagement. Once they start picking up on these recurrent features, be it in story structure or in diegetic articles (things within the story's world), the audience is rewarded for paying attention with a sense of understanding. When the storyteller takes advantage of this understanding, they can exploit it for foreshadowing or subverting audience expectations. You can only deliver a compelling twist if you've mastered the audience's expectations.

We see standard sets employed for character design in media all the time: from the four elements (Avatar: The Last Airbender) to the four humors (Teenage Mutant Ninja Turtles), the zodiac (Saint Seiya), the Major Arcana of the Tarot (Jojo’s Bizarre Adventure: Stardust Crusaders). These devices give you a set number of roles to fill, themes and motifs to work with, and expectations to realize, subvert, or subvert through novel realization. The limited nature of these sets helps to provide a consistent aesthetic while also providing room for some incredibly creative interpretation and reinterpretation.

In the case of the magician’s tools, all four are physical objects that any single character can carry and interact with, and each is an avenue for characterization. Suppose the toolset is, in fact, standard across multiple characters. In that case, the contrast in behavior between characters can be isolated along these avenues, allowing the audience to compare and contrast the characters through direct parallels.

A standard set of tools is even more valuable in visual media as it creates a shared visual language. The standard set becomes a reference point for meaning, providing the audience with a manual for interpreting character design choices.

Using standard sets gives the storyteller an easy tool for building characters and worlds and a tool for the audience to engage in the work more actively. The more actively engaged your audience is, the better!


Why the Magician’s Tools?
So, I’ve made a quick case for standard sets as a category and even touched on standardized sets of tools, but that hasn’t said anything about the value of the magician’s tools in particular. There are several practical reasons, but let’s examine why the magician’s tools are the magician’s tools.

Pentacle: This is often a medallion, a disk, or may be drawn upon the ground. The pentacle is just another name for a pentagram, which represents the universe (the circle) and all the phenomenology of the five elements (the unicursal, five-pointed star). The pentacle, therefore, represents the universe as a stage on which all the elements interact. This is the passive feminine.

Cup: The cup is the partitioning of matter from general to particular, the first measure, from water to this water. It is a womb, a receptacle where the previously chaotic potential is put to ordered purpose by an active will. With the instruction of the shaping will, the generating potential is realized, and something new is brought into the world. This is the active feminine.

Wand: Also, the rod or club. The emblem of authority, the wand directs the attention of man, spirit, and element, manifesting the magician's will by direction. This is the passive masculine, like the king on his throne (Major Arcana: The Emperor).

Sword: The magician wields the sword, performing his will actively in the world. It is a device of direct, aggressive action. This is the active masculine (Major Arcana: The Charioteer).

Image of the Aces shamelessly ripped from http://overthemoon-oraclecards.blogspot.com/ , original source A. E. Waite's Tarot deck from The Pictorial Key to the Tarot (1910).


Practical Considerations
Stepping away from the mystical qualities of these tools, depending on the kind of story you might be trying to tell, there are practical concerns. 

Diegetic concerns involve the practicability of the tools themselves. In your more typical medieval fantasy narrative, all of these tools are readily available and fall into the realm of basic traveler’s gear. Could you imagine your hero going on a journey without a cup (or waterskin, drinking horn, or a bowl)? What about a walking stick? It would be perfectly normal for someone traveling a great distance to carry a hanger or other weapon to defend themselves. These are all things your magician would have with them even if they weren’t a magician! It also encourages them to be resourceful if they get separated from their belongings.

Pentacles are trickier. What if the practice of magic is illegal? Jewelry can be hidden under clothes or hidden in pouches or pockets. If their magic requires a more literal stage, they may draw it in the dirt with their shoe or use powder on hard surfaces.


A Step Further
We can now move past the traditional tools themselves and back into something more meta: the abstractions that govern the magician’s tools:

  • The Stage
  • The Vessel
  • The Instrument
  • The Tool


The Stage: The place of magical action, either literally in a platform or demarcated space or in more representative form, in the medallion, the disc, the coin, the shield ring, the combat shield, the roundel, etc. 

Magic is an abstract notion, so particular actions performed must be elevated out of their material particularity. They must operate on the abstract plane of ideas to achieve action-at-a-distance. On or before the stage, he may thrust his sword in the direction of his target in malice and thus wound their spirit (which may be creatively interpreted a million different ways). Alternately, the magician might create a potion of reagents whose literal chemical contents may be poisonous but perform an offering of the concoction from the magical stage, pouring out the brew from his cup to the patient and thus confer the symbolic associations of the reagents to the patient’s spirit.

The magical stage indicates, clarifies, and elevates activity into the dimension of magical phenomena. 


The Vessel: The vessel is a womb in which creative potential is generated and the particular conceived. This may be the standard cup of water, chalice, goblet, or bowl, but it may also be the crucible, oven, or the furnace as womb. Unshaped matter or broken/dis-purposed material goes in with an ordering intent, and what comes out is a new, realized thing. Chaos to order, order to chaos, or from one order to another.

Alternately, it can deny action by indefinite holding, as King Solomon imprisoned the demon Kunopaston in a phial.


The Instrument: The instrument is any device that directs, be it by authority in the case of the wand or rod by directing attention, or physically, in the case of the fan or the oar. Musical instruments, too, can serve this function, altering the space in range of hearing and exciting the audience. The tool governs relationships between things and passively shapes the space of magical action by changing those relationships indirectly.


The Tool: The sword is a tool that performs a direct action. In the case of a literal sword, that direct action is to cut and destroy. 

Deliberate destruction can directly shape the world by removing the undesirable or more carefully employed to create something new. In the hands of Marduk, the sword was a creative tool used to split the dragon Tiamat in two. He used Tiamat's halves to make the dome of the heavens above and the land of the earth below. Similarly, the sculptor takes his chisel and destroys the stone medium until it is an acceptable shape, and the stone becomes a particular thing, such as a statue, a frieze, or a block. Carpenters do the same, deliberately destroying wood until it is the desired shape, and it ceases to be just material and becomes a purposed object.

With the tool, the magician performs the desired magical action, personally removing or transforming something in the world as the direct agent of change.


Taken from the 2001 Benjamin Rowe digitization of Eliphas Levi’s The Dogma and Ritual of Transcendental Magic: Part I. On top of numerous other symbols in this pentagram, you can see the four tools of the magician: the disc, the cup, the wand, and the sword. Additionally, you can see two ritual daggers.


Can the Magician’s Tools be Substituted?
Of course!

In the previous section, I mentioned a handful of substitutes that fit the function of the relevant abstraction. Each of these substitutions suggests a wildly different relationship between the magician and the universal phenomena of the elements. Not only are the traditional tools subject to near-infinite permutation but there are a nearly infinite number of opportunities for substitution, which expands the creative possibilities for magical expression in your narrative and a more excellent vocabulary for the language of your character design!

In the future, we will do an in-depth analysis of each tool for the meaningful qualities of permutation and a detailed analysis of a host of substitutions.


What About Substituting Elements?
Substituting one elemental association for another is perfectly fine, too. Historically, there has been some argument over the associations between wand and sword, with the leader of the Hermetic Order of the Golden Dawn, MacGregor Mathers, stating that the wand is the instrument of fire (with the wand as a torch) and the sword the instrument of air. This is especially present in matters concerning the minor arcana of the Tarot.

There has been some suggestion that Mathers was lying to obfuscate arcane knowledge from the uninitiated with his own deck (I can't cite an exact source, but I've seen it in multiple places). However, we cannot ignore that the minor arcana of the Tarot leans into a subordinate-active and dominant-passive masculine dynamic in the treatment of the Knight and the King cards for each suit. This dynamic is definitely worthy of exploration, as it adds another layer of complexity.

Some of our substitution examples violate elemental prescriptions, treating the crucible and the oven, both associated with fire, as being in the same category as the cup, the water instrument.

This can have far-reaching consequences on your characters’ magical practice. Resourceful characters will mix and match in a pinch. Still, characters whose magical style is typified by these altered elemental associations should hold a worldview reflected in such substitutions.


What About Other Tools?
We have limited this list to the four elemental tools for brevity. Some of you reading may have done your own research already and know that often other tools are involved in ritual magical practice. First, as shown in Levi’s pentagram in the “Why the Magician’s Tools” section, is the dagger (often called the “athame”), which is employed in numerous activities in the ritual, both for magical and strictly utilitarian reasons. Usually, such daggers have unique qualities, such as the color of their handle.

Additionally, if you’re familiar with the Wiccan practice, the witch's tools, which can further include the thurible/censer, the candelabra, the scourge, altar cloth, ritual cords, the besom/broomstick, and the cauldron.

Those familiar with the Key of Solomon will know that it calls for "the knife, sword, sickle, poniard, dagger, lance, wand, staff, and other instruments of magical art.” That is, in fact, the entire title of a chapter of the work. According to Joseph H. Peterson, some of these are repeated misidentification of the same tool, conflating synonymous terms, or misunderstanding obscure Latin.


Clavicula Salomonis, Mathers translation, Plate XIII.

Clavicula Salomonis, Mathers translation, Plate XIV.

We have opted not to explore these expanded toolsets too deeply, as they’re particular to specific practices and not as broadly applicable, and they do map on neatly to the elements. While new tools can increase the sophistication of a practiced system in your story, larger sets are cumbersome and unwieldy and diminish opportunities for novel action compared to a more straightforward standard set.


Putting it All Together
The suggested rules of our standard set sound fine and dandy, but we have yet to see the above suggestions adequately implemented. To this end, we will provide four example characters: three with the standard set and one with substitution.


DONAR THE CRUEL
Donar the Cruel is a sorcerer tyrant, an aged but active man who believes all his eyes fall upon is subject to his will. His pentacle is a medallion on a string of beads wrapped around his left hand (the hand that takes), conveying that the whole world is in his sinister possession. His cup is a goblet of jewel-encrusted gold made from the tributes he has extracted from the noble houses he has brought to heel. His rod terminates in a dominating hand, index finger extended in command. His sword is short and narrow, its blade acid-etched with the infernal pact granting him his sorcerous powers.


EURIC THE KING’S MAN
Euric is one of the king’s men, a knight, and the king’s own cupbearer. He serves as an investigator of the royal house, cunning in magic. His pentacle is a signet ring bearing the mark of the royal house, which grants him authority in all the kingdom, secular and mystical. His cup is the badge of his office, given to him when he was appointed cupbearer. His sword is a straight, double-edged arming sword, the same sword he wears in travel and war: simple, straightforward, functional, the emblem of his subordination to his liege. He bears a processional mace for his wand, used during coronation ceremonies, with its gilt bronze head cast in the shape of the sun. Where Euric goes, he roots out threats to the kingdom, his investigations the shining, revelatory light of royal attention.


LEANNÁN THE TRAVELER
Leannán is a young man with some magical wit, off to seek his fortune. He sleeps under the stars wrapped in his cloak and only stands out from other men on the road by his bright eyes and broad smile. He uses his dirk to draw a pentacle in the dirt or carve it in a tree, if necessary. He keeps a small wooden drinking cup in his kit, in the same pouch as his horn spoons, flint, and iron. He never goes anywhere without his shillelagh, which he uses as a walking stick but can use to ward off troublemakers in a pinch. A short hanger (side sword) at his hip is curved with enough of a sharpened back edge to be useful both ways in a fight.


ULYSSES THE BLACK
Ulysses is one of the worst pirates around, named “the Black” for his all-consuming maliciousness. Not simply a pirate, he’s a magician even fouler than Donar the Cruel. He is a nihilist and acts only in the interests of satisfying his most basic and vulgar appetites. His pentacle is etched upon a whale's tooth, in line with his belief that all that exists is only to be devoured by an all-consuming void. Instead of a cup, he drapes a cape of net over his left side, unfurling it to snare whatever spirits he commands to do his bidding. His wand is a stolen telescope, which he uses to sight his prey and direct his crew, men, and spirit alike. He has a hanger at his hip, but for magic, he uses a harpoon, his every magical act in service of pulling in his prey. He cannot create; he can only destroy.


Conclusion
Any standard set provides a host of options for any storyteller, and any author of the fantastic would do well to consider the opportunities provided by severe exploration of these possibilities.

To that end, we will explore these tools in their dedicated articles, their general symbolism, their permutations, their alternative associations, and the same for their substitutions.



*    *    *    *    *

See Also:

Clear Cosmology

Introduction to the Elements


Intriguing Instruments

Instrument of Earth - The Pentagram [Pending]

Instrument of Water - The Cup [Pending]

Instrument of Air - The Wand [Pending]

Instrument of Fire - The Sword [Pending]

*    *    *    *    *

BIBLIOGRAPHY

-Academy, OTM. “The Role of Tarot Suit Emblems.” Over The Moon Oracle Cards, 14 Jan. 2016, http://overthemoon-oraclecards.blogspot.com/2016/01/the-role-of-tarot-suit-emblems.html. Primary image source A. E. Waite's The Pictorial Key to the Tarot (1910).

-Drury, Nevill. The Dictionary of the Esoteric: More than 3,000 Entries on the Mystical & Occult Traditions. First Indian Edition ed., Motilal Banarsidass, 2004. Original Publisher Watkins Publishing Limited, London.
https://www.amazon.com/Dictionary-Esoteric-Nevill-Drury/dp/8120819896
https://www.amazon.com/Dictionary-Esoteric-Nevill-Drury/dp/1842930419

-Levi, Eliphas. Dogma Et Rituel De La Haute Magie, Part I: The Doctrine of Transcendental Magic. Translated by Arthur Edward Waite, vol. 1, Rider & Company. Transcribed and converted to Adobe Acrobat format by Benjamin Rowe, June, 2001. Page 25.
https://darkbooks.org/pp.php?v=1693947022 

-Mathers, Samuel Liddell MacGregor. The Key of Solomon the King, “Chapter VIII - Of the Knife, Sword, Sickle, Poniard, Dagger, Lance, Wand, Staff, and Other Instruments of Magical Art.” Www.sacred-Texts.com, 2003, https://www.sacred-texts.com/grim/kos/kos44.htm. Scanned at sacred-texts.com, July 2000. J. B. Hare, redactor. Reformatted August 2003. Plates XIII and XIV.

-Peterson, Joseph H., and Samuel Liddell MacGregor Mathers. The Key of Solomon the King, “Foreword”, Red Wheel/Weiser, LLC., Newburyport, MA, 2016, p. xiii.
https://www.amazon.com/Key-Solomon-King-Clavicula-Salomonis/dp/1578636086


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